It's been a while! Here's the release version. I think it's pretty reasonable. I didn't manage to implement bucket sorting, but if I revisit the concept that's something I want to tackle.
+release
All of the buttons are now functional....I think I am going to call this game Pico Zombie Smasher. I tried to wrap my head around the bucket sorting thing, but it's beyond me...for now.
Ninja-edit: There are some bugs that have cropped up as a result of the new Dist()...but I hope to squash them given time.
I used Fred72's advice for distance checking (thanks for the help, Pico-8 Discord!!) and received a significant performance boost! I can fit more entities onscreen at any given time, now. The bucket sorting thing (I think that's what it is) is another beast entirely...hopefully I can implement that as well.
At this point, I feel like this is pretty obviously a loose demake of Atom Zombie Smasher...so I may do a play off of that for the final name. The gameplay in this version is nice, I feel like. It will probably be better once I implement fred72's advice.
Now you can set down a signal, post soldiers and create barricades. I'm quite pleased with how this is looking, even if the entity counts are lower than I would've hoped.
This is a neat little zombie apocalypse sim thing. I think I'm going to try and make it into a proper game.
Ninja Edit: 4.1 release because I accidentally left in some stuff from testing that made the only event that ever occurred Orbital Strike.
I've hit the token limit, so this seems to be as far as I go, unfortunately. I think it's pretty nice, and dw817's image compression code is to thank for the title screen (thank you!). I may try to optimize this a bit before I release it for real, with the proper title image, since I'd like to add more.
Honestly, I don't even know what to put here. General polish and improvement?
A new enemy type, power ups, and Parallax scrolling background effects. Good stuff.
You can now run AND gun, as the title implies you would be able to. There's a proper menu for multiplayer now, and the game weights different enemies differently (it can spawn 2 wasps for the price of 1 zombie, for instance) and there's just generally a lot of improvements. I swapped the O and X keys because at least on my keyconfig, it felt more natural this way.
It's a run-n-gun type game with support for 4-player coop. Pretty rough right now, but playable enough that I thought it'd be worth getting feedback on.
Controls are:
D-Keys to move/aim
O to jump
X to shoot
Use the menu (Enter) to add additional players (more than 4 is allowed, but not officially supported), enable debug statistics and freeze the game for preview images.
This is a game I made for the fun of making it. It's bad and short. It's about Bert Sampson getting his sports.
Good luck figuring it out.
A big thank you to Lenstar Productions for their inspiring game, Bart Bash.
Uploaded for the Pico-8 Discord to have a look at. A very WIP thing I've been trying to turn into a game concept for a month now.
Description
Death is not the end of this knight's quest. This is a short demo of a game I've been working on for a bit now.
Instructions
Directional Keys move your character.
Hold the O Key to charge up, release the O Key to attack.
Hold the X Key to use your shield. The shield recharges when not in use.
Version
The current version is 1.0 and features the following changes:
+release
Thank you for playing my game!
A short litttle "game" about a roomba in a decaying world. I made it while thinking about the short story, There Will Come Soft Rains, by Ray Bradbury. In this game there's really nothing to do but watch it happen. You control the Roomba, but that's it.
Description
It's snake, but fancy looking! Eat the apples and help the snake grow.
Instructions
Left Key and Right Key to change the angle of your snake. O Key and X Key in menus to select options.
Version
The current version is 1.0.2 and features the following changes:
+fixed an issue that allowed the apple to be placed in impossible locations on level start.
Previous versions can be found below:
Thank you for playing my game!
Description
You've stolen the blueprint to the most powerful weapon in the galaxy, and The Empire wants it back. How far can you make it?
Instructions
Directional keys to move.
Pick up loot to increase your score and powerups to repair your ship and improve your guns.
Version
The current version is 1.0.1 and features the following changes:
+fixed music not playing after beginning a game.
Previous versions are below.
Thank you for playing my game!
Testing out some ideas.
Just the barest bits of the beginning of a game here. Uses the mouse to aim, Z to shoot.
Just a lot of map stuff done here. You can also collect a Health Up item, but that's it.
The first dungeon is complete and can be played to the end. The boss is fully finished and gives you the boss item as well. Crates can now be pushed by walking into them, in addition to the existing slash-to-move functionality.
The first dungeon is all but done. You can collect bombs, use them and fight an almost-finished version of the first boss. Hold the X button to see a summary/item select screen.
Very little has changed here, but the effort put into understanding the math that makes bullets target you was monumental.
More work put in..
Still working on some stuff, but the layout of the first dungeon is in and waiting to be finished.
A lot more is functional in this, but it's still pretty empty. Flip() is a cool thing.
A bit of a Zelda-esque thing in progress. I've mostly spent time setting up the systems that will support the game, so it's basically an empty box right now.
My computer recently died and I lost a substantial amount of work on this game. I may return to this at some point, but it's unlikely.
I'm gonna have to change up how the gun works to preserve framerate, but that's okay.
The basic bones of the game are here. It needs more to be fun, but we're off to a decent start, I think.
I recently played Hybris (or is it Hibrys, I can never remember) and was extremely impressed by the gameplay and graphics. This is definitely inspired by it. Right now it's super unfinished, but the end goal is to be a game where you clear out randomly placed infestations from a giant facility.
Description
The soul of the Moon has been stolen and imprisoned. Guide it to freedom!
Instructions
Directional keys to move.
O key to dash. While dashing, you are invulnerable to spikes and can smash some things.
Version
The current version is 1.1 and features the following changes:
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending
All previously published versions can be found Here.
1.1
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending
Well, here's 1.0. Barring any bugfixes or additions, the game's done.
This is almost done. A little more work on the map and a proper beginning and ending and I think I'll be ready to call it complete. You can actually collect the goal objects in this version, and use them.
After a lot of doing nothing, I sat down and got a lot done on this. There's actually some stuff to do in this one, but it's all super basic. In addition, I tried to make a more "dynamic" camera but what I've got isn't exactly great. You can toggle it in the menu. If you know a better way to do what I tried to do, let me know.
I've been playing a lot of Hollow Knight and I like the visuals. This is a bit of a tribute, in that sense. But I think I can make some fun things with this idea.
Super early test.
Description
This is a game for 2-4 people where you try to be the last one alive. Avoid the spikes, keep moving up and shoot your friends before they shoot you!
Controls
D-Pad - Move/Aim
O - Jump
X - Shoot
You can hold two bullets at once. Bullets can be aimed down to jump.
Changelog
+release
Just a way to get back into Pico-8 and hopefully make myself more motivated. the buttons are boost and brake, respectively.
This is much like the original, essentially just more of it with some new mechanics.
I don't know if I'll ever work more on this. I'm kind of in a rut.
A little gardening toy. Uses the mouse.
Plant flowers and other plant-type things, water them and sell them to plant bigger and better stuff once they're grown.
Feedback would be great. I have no idea where I'm going with this.
Tweaked some stuff, added some visual effects. Players now get a score multiplier when they spear multiple vegetables in one charge, and I need to think of a good way to represent that.
Edit:
This project is unlikely to be finished, as I spent long enough away from it that the code is now difficult for me to understand. Maybe I'll have a stab at this later.
Added some new veggies and reworked how shadows display. I think I'm gonna make a few more vegetable variants and then work on visual effects.
A game about killing evil veggies. Charge up your spear and charge fearlessly into battle.
This is a VERY early version of it, but I like to upload frequently. So here it is. Please let me know what you think!
Description
This is my platformer in the style of classic Mario games. I called it Platformer Base because I can't think of a good name. Play as the guy with the green helmet, jump on robots and stop their evil machinations once and for all!
Instructions
The game is fairly simple. Jump on the robots with O, and make it to the end of the stages. You can play them in any order you like.
Version
The current version is 1.2 and features the following changes:
+Added a flag that prevents autojumping
+Added SFX that can be toggled on and off
All previously published versions can be found Here.
+Added a flag that prevents autojumping
+Added SFX that can be toggled on and off
+Fixed an issue that made the player jump higher than normal
changes:
+added corrupt mode
+added return to stage select
+jump grace period added
+minor fixes and changes
The supposed final version.
Test post please ignore again.
Test post please ignore.
Some more testing.
Just a test.
Just a test of some new platforming bits.
Another test.
Another little test.
Just another test of some platforming stuff.
Just a test of some platforming stuff.
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